The story follows wizards who collect "mazica" to protect the world. Kezuru, a junior high student, wakes from a strange dream where he saw himself as a wizard, a creature called a "mazin," and a mysterious girl. The next day, his friend Kuracchi excitedly introduces him to the new Mazica Party card game-and to Kezuru’s surprise, the cards feature the exact same characters from his dream. Soon after, Kezuru gets an invitation to an event hosted by Mazica, a major international company. Curious, he visits the Mazica Store, where he meets the CEO, Jeff Johns. "I have great expectations for you," Johns tells him before handing over a piece of Mazica Gear. On his way home, Kezuru is suddenly attacked by a strange, airship-like creature. Just as he thinks it’s over, his Mazica Gear activates, summoning a magic book. When he scratches a card, he forms a contract with Barunya-a mazin that looks like a bizarre mix between an airship and a cat. A girl named Anya appears, declaring that Kezuru and others like him are destined to become "the true wizards who save the world." With these strange events unfolding, Kezuru enrolls at Mazica Academy, where he begins battling in Mazica Party card duels alongside his mazin partner.

Mazica Party
The story follows wizards who collect "mazica" to protect the world. Kezuru, a junior high student, wakes from a strange dream where he saw himself as a wizard, a creature called a "mazin," and a mysterious girl. The next day, his friend Kuracchi excitedly introduces him to the new Mazica Party card game-and to Kezuru’s surprise, the cards feature the exact same characters from his dream. Soon after, Kezuru gets an invitation to an event hosted by Mazica, a major international company. Curious, he visits the Mazica Store, where he meets the CEO, Jeff Johns. "I have great expectations for you," Johns tells him before handing over a piece of Mazica Gear. On his way home, Kezuru is suddenly attacked by a strange, airship-like creature. Just as he thinks it’s over, his Mazica Gear activates, summoning a magic book. When he scratches a card, he forms a contract with Barunya-a mazin that looks like a bizarre mix between an airship and a cat. A girl named Anya appears, declaring that Kezuru and others like him are destined to become "the true wizards who save the world." With these strange events unfolding, Kezuru enrolls at Mazica Academy, where he begins battling in Mazica Party card duels alongside his mazin partner.














